I build games, the systems that run them, and the worlds they live in.

Selected work

STEAM · 2016 & SEQUEL
Lightbearers 1 & 2
Gameplay systems programming, level layout and lighting, and modeled and textured 3D assets on a small team.

Hi, I’m Levon.
I’ve worked in game development since 2015, after teaching as an adjunct professor at NMSU and UNM Grants. I ran a computer lab for NMSU’s STEM Outreach Center, building coding, art and design programs, then went on to release a few games on Steam.
Off the clock: game jams, reading, and too much Magic the Gathering.
GitHub · ArtStation · LinkedIn · Resume (PDF)